More Enemy Variety
Exploring the many different realms of Norse mythology and taking on the horrifying creatures that lurked within was a pretty awesome experience in God of War. Taking out Dark Elves, before slicing through Draugr without a struggle kept things refreshing and engaging, making each different place we traveled to feel unique beyond just a change of scenery. Even within these specific enemy ‘species’ there were more variants. Some were shielded, others were ranged, and some were fast-moving and a real pain to strike down. What was there was enough for our first outing with the father-son duo, but next time around, we’ll need even more.
Enemy variety stopped God of War from feeling repetitive, and if Kratos and Atreus are to continue their journey throughout the different Norse realms, Santa Monica needs to ensure players will be facing new and more challenging enemies at every location we stop at. Don’t get us wrong, we still wanna tear a Draugr in half with our bare hands (it never gets old), but with the likes of Fossegrimen absent, and Giants yet to truly enter the fray, there are plenty of new, tantalizing enemies for future entries. Plus, can you ever have too many dragon fights?