Rise of Iron
The newest Destiny adventure was already going to be awesome on the pure basis of inviting Guardians to become part of the new generations of Iron Lords with the help of Crucible vendor Lord Saladin. And if that wasn’t enough, you also get a badass fire ax. That would be well worth the price of admission, but it’s great because of the insight it adds to the overall lore and fun gameplay that Destiny’s been honing for the past two years.
Rise of Iron comes packed with not just the requisite new story missions, gear, and Strikes, but also a wholly new Raid and social space. We’re still getting ready to prepare for the Raid ourselves, but what we’ve played so far holds up as some of the best example of what Destiny can be. The gear is all awesome, especially the new guns, and there’s a great sense of history as you travel through the Plaguelands and Felwinter Peak.
If you haven’t grabbed all of the previous expansions yet, it’d be wise to grab the Collection pack, which comes with the previous four and Rise. It makes for a complete experience and shows just how far Bungie has come since 2014. With Rise of Iron as a great end to the first installment of this franchise, there’s nowhere to go but way, way up for the sequel.