House of Wolves
The second expansion for Destiny was House of Wolves, which was more of an outlaw story. The Awoken’s queen, Mara Sov, invites any and all Guardians to the Reef in order to bring her Fallen subjects back in line after they rebel under the lead of Skolas. He wants to bring all of the Fallen houses under his command, and that just won’t do for anyone. So in addition to saving the galaxy, you’re now basically a space cop. Fun!
Jokes aside, it’s a pretty fun story campaign with some solid enemy encounters. Variks and Petra Venj are much better people to listen to than Constant Downer Eris Morn, and not just because they’re well-written and have a solid dynamic. The background info they provide on Skolas and the different Houses is interesting to listen to and helps give a good reason to wipe these guys off the map.
Wolves’ story campaign is just one piece of a really fun puzzle. The Shadow Thief Strike is a blast to play through with friends, but it’s the Trials of Osiris and Prison of Elders that make the package all the sweeter. Elders may just be Destiny’s equivalent of Horde mode, but the modifiers and Supers make it one of the best kinds, and the rewards are really damn cool. Plus, the Skolas fight is really damn awesome, and easily one of the best in the entire game. Going through each event every weekend is fun to go through with friends, and you certainly walk away feeling like a boss if you manage to make it to the Lighthouse.