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Silent Hill

silent hill 2

All of this franchise’s eight main releases involve searching for someone lost the mysterious small town of Silent Hill. This town exists in a sort of limbo state somewhere between nightmare and reality, in which all of the game’s player characters are battling demons both literal and figurative. Silent Hill 2 best exemplifies this basic premise of the series. 

Released in 2001, Silent Hill 2 follows James Sunderland as he chases a letter from his dead wife to the town where she says he’ll find her. There are six possible endings to this story, and not one of them is what you’d expect.

Hidden within the dream-like fog of Silent Hill are enemies as grotesque as they are unique, along with a host of other sordid topics like torture, suicide, and sexual themes. 

Your only protection is the warning of radio static when enemies are nearby, and limited weapons like boards and pipes that you struggle to wield with your lack of skill.

Silent Hill is a place that we all could all end up in, because it’s a town that transforms according to the psyche of its visitors. This is the Silent Hill essence that needs to return, and that’s exactly what we were going to get before Konami canceled it.

Fans and critics loved P.T, the “Playable Teaser” of “Silent Hills” (the since-canceled addition to the franchise). And if that isn’t enough endorsement for a Silent Hill reboot, Hideo Kojima and Guillermo Del Toro will tell you the same thing.


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Author
Rhys Roho
Decades of gaming have taught Rhys that he'll play anything with atmosphere and/or loot boxes. His experience with a variety of RPGs, MMOs, FPSs, and other gaming related acronyms informs and inspires his writing.