Bonus Content
Resident Evil games usually offer a bonus mode or two for players to jump into once you’ve beaten the campaign, and the same goes for both 7 and Village. Resident Evil 7 features two extra modes: Ethan Must Die, and Nightmare.
The former is kind of like a rogue-like mode where you’re constantly breaking crates while moving around the Baker estate for a chance to get more powerful items to defend yourself against enemies. Crate layouts are different with each run, so you’ll always have to think on your feet.
Nightmares is a bit similar to Mercenaries, but there’s only one level, which is the basement of the Baker estate. You have to survive as long as possible and rack up points by killing mold monsters and setting traps. It’s fine, but the lack of enemy variety hurts the mode, and it would’ve been nice to have more levels too.
Right now, Resident Evil Village only has one extra mode, and that’s Mercenaries. This time around, Mercenaries incorporates elements of Raid mode from Revelations, and it works to great effect. There are tons of different abilities to pick up in a level, and the rush of getting high kill combos in the shortest amount of time is incredible. There’s nothing like it, and it’s great to have Mercenaries back after all these years.
There are different weapon combinations to experiment with, and the randomness of the abilities always keeps your runs feeling fresh. There’s also quite a bit of content in Mercenaries, as after you’ve beaten the four stages, you unlock harder variants of them which will put your skills to the test.
Winner: Resident Evil Village. There’s just no beating Mercenaries. It’s long been one of the best extra modes in the series (alongside Raid), and it’s still incredibly fun in Village.