Launch System Hardware Woes
Having worked in a GAME store during the Xbox One and PlayStation 4 releases, I can confirm that despite them being far more reliable than their predecessors, they weren’t without their hardware issues.
Granted, these weren’t quite on the same scale as the 360’s RROD or the PS3’s YLOD, but the point is, launch systems tend to have a few more hardware issues than those that come further down the line.
This could be due to the fact this is the first batch of these consoles now being mass-produced, other times it may just be unforeseen issues that arise when players use their systems in certain ways.
Whatever it is, these problems do tend to get ironed out as both Microsoft and Sony refine their hardware manufacturing processes, and even more so when they release their slimline versions a couple years into the generation.
This isn’t meant to be scaremongering for those who have pre-ordered an Xbox Series X and/or a PS5. It’s just something that’s always worth keeping in mind, especially if you plan to be putting a ton of hours on your hardware each week.