Far Cry
Ubisoft’s survival series has evolved over the years. Starting at essentially small beginnings, Far Cry eventually made its way into the mainstream with Far Cry 2, and more so with Far Cry 3. 2014 then saw Far Cry 4, whose main complaint was its over similarity to its predecessor. Finally, earlier this year, Far Cry: Primal was released, which was an experiment of sorts for Ubisoft. Ultimately, what do any of these games have in common in terms of plot? Absolutely nothing.
Far Cry: Primal is the best example of this. When you have a game series that has gone on for multiple entries and then some DLC, each with their own unique spin, but similar gameplay mechanics and weaponry, you have to mix it up. The solution was clearly to start in the caveman era, where the player loses their guns, but gets access to some pretty awesome ancient weapons, like slings and other unique melee weapons. The approach played to largely good effect and it had nothing to do with the rest of the series.
The Far Cry series is, at this point, a modern classic. Far Cry 3, which is said to be the best in the series, may go down as one of the greatest action-adventure games of all-time, but Far Cry: Primal turned out to be a surprisingly good deviation from the rest of the series. However, all of the Far Cry games are above average, and you don’t really have to know what happened in the rest of the series before, for example, starting Far Cry 4. So go forth and explore anywhere from the African jungles of Far Cry 2 to the vibrant island of Far Cry 3 to the Himalayan tundras of Far Cry 4 (though not necessarily in that order).