Sins of the Past (Raid Power)
Cluster Bomb. That’s really the only reason you need to take this weapon into Iron Banner, as it’s perfect for clearing a zone. Even rocket launchers with large blast radiuses can be dodged as long as you jump or move to the side just enough. But the Cluster Bombs from Sins of the Past (which is a power weapon obtainable from Destiny 2’s Leviathan raid), paint an entire area. No, they’re not like the Gjallarhorn’s Wolfpack Rounds (which we miss dearly), but they’re potent. Pair that with Smart Drift Control, and firing this powerful weapon while on the move becomes a breeze, letting you run around and take over zones (or just wipe out the opposition) with ease.
Possibly my favorite perk is the Auto-Loading Holster. Get off a shot, switch to Uriel’s or some other great weapon, then switch back and have a rocket waiting for you without having to have gone through the reload animation.
Alternatives
For power weapons, we’re going to do things a bit differently. Instead of just looking at other rocket launchers (not too many compete against Sins of the Past) we’ll be looking at just some solid power weapon options.
- Sword – There are several different swords, but they’re all quite useful. You’ll need to get close, of course, but the speed of these weapons, and the fact that one hit gets the job done, is pretty useful. Also, they have a bit of a lunge to them, letting you take out a jumping enemy or someone sneaking around a corner. A personal fave is the Quickfang, but that’s just for hunters, so find which one suits you and give it a try.
- Main Ingredient (Fusion) – Fusion Rifles are great, long-range power weapons. The only drawback is the charge time, but some practice will get you used to that in no time. Thanks to Rampage, this weapon gets stronger with each kill, letting you kill opponents much easier, even if they don’t get the full blast.
- A Single Clap (Sniper) – There are a lot of good sniper rifles in Destiny 2, and you’ve likely seen a few in the Iron Banner. It fires explosive rounds (seriously), has great range and accuracy, shoots fairly quickly, and reloads pretty fast for a power weapon. Plus, you can stay far away from the opposition as you take them out.
- The Wardcliff Coil (Rocket Launcher) – Yes, this is a weird option. Most players know that you can’t exactly aim this weapon, and if you’re looking for a ranged weapon, you tend to look in the opposite direction of the Coil. But that’s part of its charm. If you can get within mid-range of an enemy (or a group of them), this is a difficult weapon to avoid. You can spread out the rockets, and not all have to hit in order to get a kill. Since the rockets fly in totally random directions, they’re surprisingly difficult to dodge.
- Berenger’s Memory (Grenade Launcher) – Most people avoid grenade launchers because basically if you’re going to use something explosive you’d probably prefer a rocket launcher. Berenger’s Memory, however, fires sticky grenades that act as proximity mines. Perfect for cutting off lanes while playing Iron Banner.
- Hawthorne’s Field-Forged Shotgun (Shotgun) – Shotguns are still a blast to play with as they can one shot just about anything in close range. Seeing as how Iron Banner is utilizing objectives, you can bank on players being in certain places, ready for you to take down.
Of course, there are a lot more weapons in Destiny 2 that you should try out, but these are some solid alternatives for some of the most popular currently in the Iron Banner. For more on Destiny 2, be sure to check out our wiki.