Bleeding Edge
Most Disappointing Games of 2020
It’s rarely a negative thing for a developer to branch out into a new genre or type of game for its own sake, but sometimes those results simply don’t pan out into a game that matches the expectation of the studio.
Ninja Theory, most recently known for Hellblade: Senua’s Sacrifice, which lead to their subsequent sale to Microsoft’s growing list of development teams, has a rich history in stylish, action-focused titles.
Bleeding Edge being developed as a 4 vs. 4 action brawler was a bit of a surprise for this studio, but why the heck not? What could go wrong?
Unfortunately, though the game isn’t necessarily bad, a lack of a solo or role queues and slim pickings in terms of modes and maps to work with lead to lower review scores and a peak player base on Steam that never exceeded 1,000 concurrent players.