Chivalry: Medieval Warfare
Chivalry: Medieval Warfare began life as a Source mod called Age of Chivalry, which was released in 2007 (around the same time as Mount & Blade, funny enough). Later on, the same studio began work on what eventually became Chivalry: Medieval Warfare, a class-based medieval multiplayer combat game successfully funded on Kickstarter and released in 2012.
Chivalry represents somewhat a refinement of the same combat found in the likes of Mount & Blade, but with a far more multiplayer-focused model that tries to balance things out. In that way, it truly feels like the precursor to For Honor, except in first-person and with some rougher edges. But the formula is all there, deep and challenging combat made harder by a lack of visual assistants, a wealth of classes with gear sets that play completely differently, and a highly-competitive setup with traditional multiplayer game modes like Team Deathmatch and Capture The Flag.
The game did a lot to propel a very new and strange genre into new players’ hands as it gained a consistent player base and garnered some notoriety because of its gore and Let’s Play-able nature. In that way, it’s hard to imagine that Ubisoft didn’t look at the game’s potential when deciding to move forward with For Honor.