Deep Combat System
Disgaea: Hour of Darkness has a deep (and really challenging) combat system. A tactical turn-based RPG, players determine where their characters move and how they attack. Positioning is a pretty big deal and the whole thing plays out like one incredibly complex game of chess. Additional mechanics, like humanoid characters being able to throw teammates or enemies around the battlefield, add a level of strategy as well.
This type of combat has remained pretty consistent across all of the Disgaea games with each iteration making minor tweaks to the overall formula. Disgaea 5’s combat system, being the most recent, is arguably the best, and it would be cool to see some of its mechanics added to the original system in the remake. A display of resistance and affiliation statistics when units are on the battlefield would be especially helpful, and the new combat classes (dark knights, maids, and fairies) would help spice up a 15 year old game. That being said, Hour of Darkness’ combat is still good enough to stand on its own. Like stated before, each Disgaea game has only made minor tweaks to the original formula. What players got in Disgaea 5 was pretty much what players got back in 2003. Whether or not Nippon Ichi Software maintains Hour of Darkness’ combat or implements mechanics from its sequels, players will still have to be smart and quick-to-act.