It’s 2019, These 5 Features Should Be in Every Video Game By Now

Mappable Control Scheme

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You know when you play two or three different games at once and each game has a totally different button control scheme from the others? X is to jump in this game, but in this other game it’s the shoot button, oh and in this game, it’s the button used to roll.

It’s a disaster.

How lovely would it be for games to be unified in their control schemes thanks to optional button mapping?

Now, all three games that you’re playing at once will feel similar and you won’t end up rolling off of a cliff or shooting your partner in the face –talk about awkward.


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Author
Greysun Morales
Greysun was formerly the Features Editor at Twinfinite and wrote for the site from 2017 to 2020. He eats ramen 12 times a week and will never get tired of it. Playing Games Since: 1993, Favorite Genres: Action-Adventure, JRPG, Platformers, and Anything With Ramen