Mappable Control Scheme
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You know when you play two or three different games at once and each game has a totally different button control scheme from the others? X is to jump in this game, but in this other game it’s the shoot button, oh and in this game, it’s the button used to roll.
It’s a disaster.
How lovely would it be for games to be unified in their control schemes thanks to optional button mapping?
Now, all three games that you’re playing at once will feel similar and you won’t end up rolling off of a cliff or shooting your partner in the face –talk about awkward.