Mass Effect Legendary Edition Improvements
The main improvements you’re going to notice in Mass Effect Legendary Edition come in the form of visual enhancements. Improved textures, resolution, framerate, draw distances, and lighting and shadow effects make the game look better and ever. We’re particularly impressed with the improvements to the character models, which are noticeable thanks to the close-up camera shots that the game uses during conversations with NPCs and during cutscenes.
There are a few minor improvements to the gameplay side of things, too. For example, the reworked Mako controls are… just okay? And we’d have loved to see a rework of menus and the general UI across all three games to make things feel a little sleeker. Our main gripe is with the map, which, given you’ll be using it a lot to navigate complex, built-up areas like the Citadel, can just take too long to open by going through the main pause menu.
BioWare has also opted to introduce a new level scaling system in the Legendary Edition. The Legendary leveling system reduces the level cap from 60 to 30, but those level increases will bring more significant changes. It makes for a steadier rate of progression with less of a grind. We’d recommend using this for newcomers, but veterans may prefer to try and grind their way to the level 60 cap of the originals.
To round things out, Mass Effect Legendary Edition includes over 60 bits of additional content across all three games, with only a handful missing due to compatibility issues (or the files just being lost altogether in the case of Pinnacle Station). All of this DLC, combined with three lengthy sci-fi RPGs means you’re getting an absolute ton of content here, and the ‘complete’ Mass Effect trilogy experience.