Weapon Systems
Weapons have received a drastic change in Destiny 2 that really change how the game is played over all. The first change is weapon categories. No longer do guardians have primary, secondary and heavy. Instead, they have kinetic, energy, and power, which allows for more versatility in loadout building.
The categories each have their own specific perks. For example, energy weapons are great at taking out shields and other guardians who have activated their super. New weapon types like Trace Rifles, Submachine Guns, and Grenade Launchers provide more options when it comes to dismantling your enemies. But unlike the first game, not all are restricted to certain slots, taking advantage of different categories rather than just say, a guardian can only carry a Hand Cannon in the top spot.
It seems like such a small change, opening up different slots for different weapon types. But it makes a world of difference when you realize you don’t have to sacrifice a weapon type you like for another. Also, modding weapons replaces weird RNG and upgrades. You can tailor your loadout to your liking with the right mods. But the actual drops are the same as everyone else. Luck won’t save that Hunter you’ve been gunning after this time.