Defined Subclasses and Versatility
While Destiny was certainly fun to play, to us at least, the classes did leave a bit to be desired at times. It’s not that they weren’t cool, we all have our particular favorites. But they didn’t really give you much of a reason to build diverse teams or even bother to try something you didn’t already like. And the upgrade system left most players playing as the exact same build.
This time around, in Destiny 2, classes have abilities that are 100% unique to them. Such as the Titan’s ability to throw up barriers and create overshields for allies, or the Warlock’s ability to heal team members. On top of that, each subclass has a path that helps to further define how each one can be utilized in battle. It allows for many more fireteam makeups than what players experienced in the first game, providing a much deeper experience.