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Here’s How Each Destiny 2 Subclass Could Be Rebalanced

Our wishlist for Destiny 2's subclasses.

Warlock Class

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Dawnblade Subclass: More Reasons to Take to the Skies

The Dawnblade’s main gimmick is that it’s supposed to be the aerial expert, and any buffs to Dawnblade should continue to enhance that experience and gameplay. Whether it’s through an exotic, or change/buff to an already existing skill, Dawnblade could use some kind of damage resistance buff to encourage flying around more. Right now as it stands, aerial gameplay is something you can take advantage of when you need to, but it’s not something that a lot of players go out of their way to do. Something along the lines of a stackable defense buff while killing enemies mid-air could be viable as well.

If players could feel confident that flying up high wouldn’t get them killed, and it actually provided a significant advantage over being on the ground then you’d likely see more Dawnblade players flying around all over the place. And maybe… if Bungie is feeling brave enough, find a way to work self-revive back in, but in a much more reduced capacity. Perhaps an exotic that made it so dying mid-air while using Daybreak would end the super, but bring you back to life? This wouldn’t break anything and allow Dawnblade users to go buck wild with their super with little fear of death.

Voidwalker Subclass: PvE Team Synergy

Voidwalker has done a complete 180 since the first Destiny. It used to be that Voidwalker didn’t have much going for it other than its nuke super. Now, with the updated perk tree, it can use its melee and grenade abilities to do so much more than just damage enemies, and still has a pretty solid super too. The Attunement of Hunger path, in particular, allows Voidwalkers to become a borderline unstoppable tank.

What Voidwalker lacks though is team synergy. Both paths currently are different takes on a lone wolf style of gameplay. The Attunement of Hunger path is perfect as is, but perhaps Attunement of Chaos could be tweaked slightly to encourage some more team play. Bloom kills could provide a reload buff, Chaos Accelerant could increase ability recharge. Things like that to give the Voidwalker a reason to communicate with its teammates aside from Healing Rifts.

Unlike the Gunslinger which we believe really needs better team synergy, the Voidwalker is just fine without it, but it would certainly make the class more interesting.

Stormcaller Subclass: Increased Speed (for PvE Only Please)

The Stormcaller is one of the most well-balanced subclasses in the game right now. Not only is it destructive as a DPS class, it has a great team-support ability in Arc Soul, which extends the Stormcaller’s destructive ways to teammates. It’s a little difficult to buff Stormcaller anymore without breaking it completely in PvP, but what we would suggest is something similar to what we suggested with Arcstrider: giving the subclass a bit more mobility to get in and out quicker.

The safest way to buff this for PvE and not break PvP would be to add an exotic that increases the speed of the Stormcaller as it kills enemies. Each stack should add a very minute buff but let it stack to something higher like 10-20+. This would ensure that it only applies in those perfect situations where the enemies are begging to get destroyed and open up an opportunity for players to further define their role as a crowd controller if they choose instead of embedding it right into the Stormcaller skill tree and breaking the class.

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That does it for our ideas on how to buff and redesign the current Destiny 2 classes, but what are your ideas? Let us know in the comments below.


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Author
Ed McGlone
Ed McGlone was with Twinfinite from 2014 to 2022. Playing games since 1991, Ed loved writing about RPGs, MMOs, sports games and shooters.