Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Here’s How Big Spider-Man PS4’s Open World Map Is Compared to Manhattan

This article is over 6 years old and may contain outdated information

Insomniac Games’ Spider-Man has made a big splash since its launch last week, with special praise piled on the superb traversal mechanics that allow players to sling their way around a gorgeous open world rendition of New York’s Manhattan Island. I’ve spent countless hours just roaming the city, which prompted me to examine the game’s sublime map a little closer. Specifically, trying to appreciate its scale compared to real-life Manhattan.

Recommended Videos

First, let’s break down exactly how accurate Spider-Man’s map really is. Manhattanites –of which I am not one– will have noticed the shape of the island isn’t quite right. The top half of the island that stretches beyond Harlem to areas like Sugar Hill aren’t included. The island’s had its head chopped off, stretching only as far north as 132nd street, when in actuality Columbia University’s Athletics Complex, way up at 220th street, is the most northerly.

Harlem compared to Manhattan’s actual shape.

The awesome attention to detail in Spider-Man’s open world Manhattan makes finding points of references easy; almost every street is sign-posted with its official name –though some are strangely missing text. Comparing street layouts, I was able to observe that the game both removes and adds made-up streets to balance out its slightly altered version of the city. For example, FDR Drive, which runs along the city’s eastern extremity in real life, also extends across its the improvised northern bank in the game. Elsewhere, streets such as Garvin have been invented to maintain the city’s grid-layout down from the faux northern reaches.

So how big is the map? New York’s odd shape makes measuring the square milage tricky, even with all the detailed landmarks and street signs to help. The easiest comparison to make is measuring the only section of the city that’s consistently shaped across both real-life and the game’s version of New York: Central Park.

In real life, central park measures 1.31 mi². In Spider-Man, it’s much smaller at just 0.20mi², which is just a little bit less than 1/7 scale. Notably, it’s actually been scaled-down disproportionately to the rest of the map, presumably because –as I mentioned before– the island has been cut-down to not include the most northern reaches of Upper Manhattan and Central Park would, therefore, dominate too much space otherwise. I swung down the length of the park and confirmed that streets branching eastward are missing; the next street after 107th is 103rd, and so on and so forth.

So what about the rest of the map? To work out the rough size of a real version of Manhattan, minus the land missing in the Spider-Man version, I used an online area calculator to establish the missing land equated to around 3.86mi². Removed from Manhattan’s true size of 22.81mi² that makes Spider-Man’s map roughly based on an 18.95mi² version of the city.

Now I had to work out how much the map was scaled down; it certainly is larger than 1/7 scale. To do this, I measured large square sections of the map, such as 59th street all the way down to 30th street, and compared their size to the real thing. The result: Spider-Man’s map is roughly a 1/4 scale of New York’s Manhattan Island, at around 4.6mi².

You can check out how that compares to other open world games from this console generation in our full list. But for reference, that’s bigger than Assassin’s Creed Unity, Fortnite, Fallout 4, and almost 2mi² smaller than Kingdom Come Deliverance.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Alex Gibson
Alex Gibson
Alex was a Senior Editor at Twinfinite and worked on the site between January 2017 and March 2023. He covered the ins and outs of Valorant extensively, and frequently provided expert insight into the esports scene and wider video games industry. He was a self-proclaimed history & meteorological expert, and knew about games too. Playing Games Since: 1991, Favorite Genres: RPG, Action