QOL Updates
If there’s one thing that drove me mildly insane during my Ghost of Tsushima playthrough, it’s the sheer number of very short cutscenes to introduce you to something.
Whether you’ve beaten a Mongol leader, found and bow to a Shinto Shrine, complete a quest, or challenged an enemy to a Standoff, Ghost of Tsushima goes all out with its cinematic presentation. You’ll get close-ups of a Mongol leader brandishing their sword, or the fox sitting delighted next to you as you bow to a Shinto shrine.
They’re all very nice and solid immersion-enhancing moments but during lengthy sessions, they can get real old after the 10th time you’ve seen them. Particularly if you keep dying and are forced to rewatch them over and over.
What makes this whole thing a little bit worse is the inability to skip cutscenes and dialogue. While we’d never advise you skip the story beat cutscenes (during your first playthrough, at least), all of these shorter ones should definitely be skippable with a quick press and hold of the X button.
Just having the option would certainly help make the game feel that little less sluggish during lengthy sessions. Is this a little nitpicky? Absolutely, but it’s something that detracted from my enjoyment of the game, so mentioned it must be.
There’s also the painful task of having to change your entire loadouts every time you want to take on a combat scenario like a Mongol camp in a slightly different playstyle to your default.
For example, say you wanted to take out a camp entirely stealthy. You’d be able to use a loadout quick select option to change a ton of your gear that you choose and add to that loadout, in a flash. That right there, that’s the dream.