Mass Effect Andromeda
Here’s a case of a game that really should have just focused all of their resources on the single-player experience and then, maybe, later on, deliver the multiplayer if they still wanted to.
Mass Effect 3 surprised a lot of players with how fun its multiplayer was. While many were worried it would take away from the single-player experience and/or would just be bad, it turned out that BioWare is capable of doing both single-player and multiplayer on a good day if they set their mind to it.
It’s not surprising that Mass Effect Andromeda would try to replicate this success. After all, Mass Effect 3’s multiplayer to this day, even in 2021 has people playing it.
This time around, though, BioWare couldn’t nail both and failed in attempting to stick the landing for single-player and multiplayer at the same time.
The multiplayer in Andromeda played like an afterthought. It wasn’t nearly as fun to play. It wasn’t balanced as well, it was lacking content, and unlike Mass Effect 3, where it was supported long after release with new characters, BioWare gave up on Andromeda’s multiplayer pretty much instantly.