Dragon Age Origins
The Dragon Age series is no stranger to unlocking additional quests via paid DLC. In fact, Dragon Age Origins was about the first time Bioware implemented it. However, this doesn’t mean it wasn’t without some big flaws. Much of the DLC for the game came in the form of quests you can obtain from speaking with various NPCs. The issue rose from the fact that speaking with the NPC without having unlocked the DLC will actually prompt the player to buy it. This wouldn’t have been as much of an issue if the game didn’t place a marker above the NPCs’ heads and actively try to get you to come inside their store instead of window shopping.
One of the largest strengths of Dragon Age Origins was its ability to capture a player and completely immerse them within an expansive, ever changing world. A game immediately stops being a form of escape when a villager, who is supposed to give you, a mighty hero, a quest, instead reminds you that you aren’t actually a hero, but working for minimum wage at a graveyard shift in an hour.