Let It Die
I got to play Let It Die at E3 this year, and described it as Suda51’s own unique take on the Souls-like genre. Though to be fair, the game plays and feels a lot more like Bloodborne than Dark Souls. Coupled with tough but interesting bosses, stamina management, and exploration elements, Let It Die looks like a Souls-like game with a sense of humor.
No auto checkpoints: From what I played of the demo at E3, yes, there are autosaved checkpoints. Boo.
No map: Check.
Lose ‘Souls’ upon death: You don’t gain Souls or any form of currency from killing enemies. You gain experience points that level you up. So no.
Has a stamina bar, rolling, and blocking mechanics: Yes.
Exploration and shortcuts: The world of Let It Die is sprawling, and looks like it’ll be full of secret areas for you to explore. But because there aren’t any bonfire-like checkpoints, it’s unclear whether this game will have shortcuts. This gets a partial check.
Tough bosses that require learning of patterns: Yup.
Is it Souls-like? Let It Die qualifies as a Souls-like game, but just barely. It managed to meet 3.5 requirements out of the six I set.