Third Person: Texture and Anti-aliasing Improvements
Playing through Final Fantasy 12 once again, and especially when using the old PS2 screenshots as a reference, one really gets an appreciation for the exceptional level of detail that went into the game’s locations. For an eleven-year-old game, the meticulous effort that Square Enix spent adding small nuances to enhance immersion is impressive. The shots we’ve compiled here certainly showcase the gorgeous city of Rabanastre in crystal clear 1080p, articulated by better lighting and a sheen that really highlights its detail.
For The Zodiac Age, very few additions have actually been added, and the improvements are more about the extra clarity that higher definition has brought. Now those lovely details are actually visible: the individual leaves of foliage, the patterns on the walls of the city, the signage hung about Rabanstre.
The anti-aliasing and inclusion of mipmapping give everything a super clean look in The Zodiac Age, void of the jagged edges and shimmering of the original. And while the third person character models can’t possibly match lifelike movements of current generation hardware, the game’s art style holds up really well in higher resolution.