Far Cry Primal: the Good, the Bad, and the Eyeball Soup

Immersion Through Language

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Far Cry® Primal_20160217224050

At first, the lack of an understandable spoken language within Far Cry Primal was a bit difficult to deal with. Ubisoft has always used English even when the games took place a long way from home. For this latest game, Ubisoft Montreal worked with expert linguist to create the three tribal dialects on display in the game, and it works wonders.

That lack of understanding helps with the sensation of you being in a place you don’t belong. Having a random enemy yell “hey! you!” would’ve totally pulled players out of the Stone Age experience. Hearing this unknown language causes you to hide and check exactly who’s speaking first. It’s a constant reminder that you’re in a hostile world, and your lack of understanding will become a useful defense mechanism.

With Ubisoft constantly pushing for accurate renditions of new locations, language may prove to be one of its strongest tools. It was an amazing new element to deal with that they should definitely capitalize on more in the future. 


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Author
Ishmael Romero
Just a wandering character from Brooklyn, NY. A fan of horrible Spider-Man games, anime, and corny jokes.