SEAMLESS TRANSITIONS BETWEEN AREAS
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There may be scripted sequences, or maybe areas will be absent in Monster Hunter World, making the actual world seamless and without loading screens. In past Monster Hunter titles, there would be around 5-10 areas per map that would cause the game to load whenever you left or entered a different area. Using the power of the PS4 and Xbox One and given the title of the game, Monster Hunter World looks to get rid of the archaic system and may provide players with seamless transitions between different parts of the map.
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