Say Goodbye to Loading Screens
It’s 2019 and you would think that minute-long loading screens would be a thing of the past, but no, they’re still around in bigger, more open-ended games like Square Enix’s Final Fantasy XV or Bioware’s mess of a loot shooter, Anthem.
With the eventual release of the next PlayStation, it seems that loading screens will be pretty much gone from our video games, thanks to one big inclusion in the console architecture that will forever change how we play games.
Of course, the PS5 will have a more powerful CPU and GPU, as well as an upgraded sound chip – like most new consoles, the PS5 will definitely have updated visuals and an identifiable graphics boost. But something that the PS5 has inside of its tech is simple yet very effective when it comes to running games smoothly – it’s an SSD, a hard drive!
Cerny booted up Insomniac’s Spider-Man on the PS4 Pro and showed off how long it took for Spider-Man to fast travel to a different section of Manhattan – about 15 seconds on the Pro. But then, completing the same task on a next-gen devkit on a separate television resulted in a very different outcome.
What took 15 seconds on the PS4, took less than a second on the PS5 devkit, a low-end devkit for that matter. Now, Spider-Man isn’t the most technically impressive video game of all time, but considering the nature of this little “experiment,” it’s all very impressive, especially being quite a ways away from seeing this console on shelves.
And the addition of the SSD isn’t the only game changer.