The Dark Zone
The team behind The Division was very clear on what players could expect from the Dark Zone from the beginning. It’s an area where anything goes. You can help someone deal with some powerful enemies one second, and then turn around and shoot them in the back the next. The tension created by the unknown is a part of its charm.
However, it puts the community at odds with one another. Some of the best gear in the game and a few activities exist only within the Dark Zone. You can find yourself not even extracting loot, therefore having no reason to be targeted, only to have someone mess up your quest by killing you for literally no reason other than you were there. It takes the idea of a free for all, that sounds great on paper, and slams it against the actuality of the game.
It is nigh impossible to be prepared for both PvP and PvE at the exact same time in The Division. The fact that builds tend to support one or the other, due to the drastically different natures of AI and human adversaries, means that if you’re there for PvE, you’re pretty much screwed. When you add to that the fact that there are people who lie in wait for you at spawn points just to troll and ruin your day, one of the best components of The Division is left in shambles for some.
Now, we don’t suggest that the free-for-all nature be done away with. Again, that’s part of its charm, if not the entirety of it. But a system that lets you actually do battle with people in a way that it goes in both directions, rather than just being spawn killed repeatedly for no reason, would definitely be a good thing.