Loadouts and Weapons
The first Battlefront gave you a ton of different options for weapons and Star Cards, which would dictate the abilities and weapon you could take into battle. This led to a situation where you had wildly different loadouts for players, not to mention how tedious it could be to find the one that you really wanted. The other problem was that certain cards, like the Ion Shot, had a limited number of uses, and you could only get more by using the game’s currency to purchase them. This didn’t ruin the game of course, but did lead to some frustrating matches when you didn’t have abilities to use, especially if you came back to the game after leaving it for a while and forgot to purchase more cards.
An even better change though reduces the number of weapons in the game. Yes, this is a good change because this helps each class be even more focused in their specific role. The classes each have four weapons to use, and you unlock three of those by playing the class itself. These weapons are focused on the specializations of each class, furthering the idea of fulfilling a role on your team.