3. The Fallen
The Fallen are by far the most common enemy in Destiny, but thankfully they are also one of the most explored in terms of lore. One of the most unique aspects of the Fallen is that they are made up of a plethora of different houses all of which have a variety of motives and relationships between each other and the player. They also have a rather personal relationship with The Travel, as it abandoned their society after a massive destructive event sent their planet into civil war. This gives the Fallen a rather tragic backstory which helps flesh out their motives and desires clearly.
In terms of gameplay the Fallen are hit or miss as they have fantastic visual designs but sometimes feel a bit too generic when compared to other species. The Dregs and Vandals really only serve as base foot soldiers, however, this is made up with the plethora of variants each one has. Vandals alone can use sniper rifles and blades, which can help add some variety to combat.
However, it’s their rather intimidating bosses and more powerful vanilla units that make them a fun foe to fight. Servitors add buffs to units while the Fallen Captains can be tricky to nail down thanks to their teleport ability. We may have killed these aliens hundreds if not thousands of times, but it doesn’t make them any less entertaining to shoot.