PC games, console

5 Games That Were Held Back by Console Hardware

PC master race?

Destiny

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This entry is a bit different from other games on this list. The first Destiny on PlayStation 3 and Xbox 360 didn’t hold back anything in the way of a PC version, seeing as how it didn’t have a PC version in the first place. Rather, it held back the title’s next generation console ports on PlayStation 4 and Xbox One.

In an official video from Bungie, lead world artist Rob Adams explains how Destiny would have been a much larger game had it been exclusive to the PlayStation 4 and Xbox One. The game’s Cosmodrome was intended to be five to ten times bigger than it actually was and a memory buffer had to be used in order to get the game’s “Steppes” and “Divide” areas adjacent to each other. Due to technical limitations of the PlayStation 3 and Xbox 360,  large objects would be purposefully placed to obscure the player’s vision and keep him or her from noticing significant frame rate drops, too.


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Author
David Lozada
David is an Italian/Latino New York City-based writer whose passions include music, anime, cosplay, movies, bike riding, video games, and just being an all-around nerd. He's always out and about, going to anime and gaming conventions alike across America and posting all of his shenanigans on social media for the world to see. If you bump into him, wherever he may be, don't be shy to say hello!