Destiny
This entry is a bit different from other games on this list. The first Destiny on PlayStation 3 and Xbox 360 didn’t hold back anything in the way of a PC version, seeing as how it didn’t have a PC version in the first place. Rather, it held back the title’s next generation console ports on PlayStation 4 and Xbox One.
In an official video from Bungie, lead world artist Rob Adams explains how Destiny would have been a much larger game had it been exclusive to the PlayStation 4 and Xbox One. The game’s Cosmodrome was intended to be five to ten times bigger than it actually was and a memory buffer had to be used in order to get the game’s “Steppes” and “Divide” areas adjacent to each other. Due to technical limitations of the PlayStation 3 and Xbox 360, large objects would be purposefully placed to obscure the player’s vision and keep him or her from noticing significant frame rate drops, too.