Overwatch, ctf, capture the flag

5 Changes Overwatch’s Capture the Flag Mode Needs If It Wants to Stick Around

Objective lost.

Damaged Flag Captures

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One of the most puzzling mechanics introduced into Overwatch’s Capture the Flag mode is that you actually have to stand on the point for a set amount of time before receiving the flag. This was explained by Jeff Kaplan as a way to stop characters like Tracer from just blinking onto the point, grabbing the flag, and recalling away with it before anyone knew what happened. From a design and gameplay stance this makes total sense, but the counter to this has produced a few issues — you now not only have to stand on the objective for around 4 to 5 seconds, but not receive any damage during this period.

Effectively this makes it incredibly easy for a character like D.Va or Soldier 76 to deny anyone grabbing the flag, as they can just pepper them with rounds at a fairly safe distance. Since the timer resets after each hit, you can make the flag nearly impossible to capture even if you cleared the enemy team out and they are left firing from their spawn. This damage mechanic should really be removed, though the core idea of having to wait on the point can be adjusted. Doing this would prevent unfairly fast captures, but not make it an impossible venture if an enemy is still alive.


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Author
Collin MacGregor
Collin was a Senior Staff Writer for Twinfinite from 2016 to 2017 and is a lover of all things horror. When he's not healing his teammates in Overwatch, raiding in Destiny, making poor choices in Dark Souls, or praying for a new Ape Escape you can now find him working at Bungie as an Associate World Designer.