Bungie’s New Update is Exactly What Destiny Needed

Here we go again.

Setting The World On Fire

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The fact that this hadn’t happened sooner is honestly the most surprising aspect of this clear sub-class restructure. Out of every grenade available to not just SunSingers, but in the game itself, Firebolt was arguably the single most powerful one. When boosted by the two different nodes, Firebolt had the capability to just burn opponents out before they could even round the corner and fight.

Once you were struck by it, the only real options were to just hide and hope you either stop burning before you die or can wait it out and recover. Both of which aren’t really ideal and made these grenades pretty much required if you were playing the Sunsinger class. One grenade or ability shouldn’t dominate the others, especially in Crucible, so reigning it back just enough was a needed change.

However, the fact that damage is now increased on targets with Ignite effects is something that could be very powerful. It could easily justify the use of Solar grenades since they have a far wider damage radius and would cause anyone who gets near them to become weakened. Sunsinger is one of the best mid-game classes that has a ton of utility at its disposal, but could easily swing into either complete uselessness or absolute dominance if the wrong buff or nerf is made. While it’s too early to tell, there is little doubt in my mind that Sunsinger still won’t be one of the more dominant PvP classes.


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Author
Collin MacGregor
Collin was a Senior Staff Writer for Twinfinite from 2016 to 2017 and is a lover of all things horror. When he's not healing his teammates in Overwatch, raiding in Destiny, making poor choices in Dark Souls, or praying for a new Ape Escape you can now find him working at Bungie as an Associate World Designer.