Bloodborne vs Sekiro: Shadows Die Twice
Boss Battles
FromSoftware games have become known for their epic, and often infuriating, boss battles. Sekiro and Bloodborne both have some of the best we’ve ever seen, with the likes of Genichiro Ashina and Great Shinobi Owl in the former, and Vicar Amelia and Gehrman in the latter.
Both games have seemingly perfectly pitched boss battles filled with adrenaline, that also tie into the overall story and lore well. However, the parrying system in Sekiro makes boss battles feel much more personal and in-your-face than those of Bloodborne.
Bloodborne has you facing down monstrous Lovecraftian beasts, but only Sekiro has you engaging in epic one-on-one duels with skilled samurai and shinobi.
For all intents and purposes, many of Sekiro’s battles feel like a scene ripped straight from an epic samurai movie, and timing your blocks and deflections becomes more important than ever before.
The other aspect here is that many of the game’s bosses tie directly into the game’s story, which is told much more straightforwardly than Bloodborne’s cryptic, lore-filled world.
There’s also simply more bosses, not necessarily more pitched boss battles, but Sekiro does a great job of tying mini-bosses into its world and making them feel like natural parts of it.
Advantage: Sekiro