MMORPG Tycoon 2
If you thought playing an MMORPG was addictive, imagine injecting those elements into an ambitious, world building simulation game.
I am so damned excited to spend proper time with MMORPG Tycoon 2 upon its release, but I am also terrified that I may never see natural sunlight ever again.
The scope of this title is hard to describe succinctly (plus I have a penchant for waffling on as it is), however it basically tasks you with creating a world for AI-controlled subscribers to play around in. Build towns, add quest givers, throw in some dungeons and monsters, and let the good times roll!
Of course, constructing the game world is just half the fun, because once the game is live, you’ll have to appease your user base, adding enough new content to keep them engaged, catering to their demands while at the same time keeping them on their toes to encourage them to continue playing.
Me personally, I decided to fill the entire township with angry bears, and though the deaths were many, some of them seemed to get a kick out of it.
One particular character was a bit too surly for my tastes, so I banned him simply out of spite, only to receive negative buzz that ruined my pristine review score.
I wanted to build more. I wanted to destroy more. It’s just an insanely detailed and addictive experience, and I look forward to its upcoming Steam release.
Also, this is such a minor aside, but the way the mouse cursor curls around in the direction you move it is such a neat little touch that it warranted mention.