How Designers Protect Players From Themselves — Game Maker’s Toolkit
Recommended Videos
Great Gaming Documentaries You Don’t Want to Miss
This short documentary will be most useful for those who are vaguely familiar with the reward and punishment mechanics implemented by game developers. Putting an emphasis on mission timers in XCOM 2, it reviews other examples, like the ghost enemy in Spelunky, playtime-based experience cuts in World of Warcraft, and easier hand-to-hand kills in Doom (2016). It’s a solid set of various implementations of gameplay visions and adaptive policies, with a brief overlook of consumers’ reactions. Amateur developers may find it worth watching for inspiration, while gamers will get a reminder that these features are only there to tweak their experience in line with a game’s style.
Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more