New Features in Assassin’s Creed Odyssey
Branching Dialogue Choices
Like romance, dialogue choices are making their first ever appearance in the Assassin’s Creed franchise with Assassin’s Creed Odyssey, and for a first, this system surprisingly skews on the more expansive side.
Where some games include dialogue choices only to have it as a listed feature on the back of the box, per se, Odyssey fleshed this system out to not only allow the player to have the utmost agency with Kassandra or Alexios, but to dramatically affect the game as well.
In one instance, players can choose to save a few citizens with a fatal plague or allow a guard to dispose of them to prevent the plague from spreading. Naturally, like the hero Kassandra is, we chose to save the citizens. Hours later, we returned to this town only to find nothing more than doom and gloom.
Every single person in the town was dead from the plague the citizens we saved were inflicted with. This is just one of many instances where your choices in the game really matter. Some choices matter little, some matter a lot, but it’s safe to say that every choice, in some capacity, matters.