There’s Open World Exploration
Speaking of the setting of Assassin’s Creed Origins, players will find for themselves a vast ancient Egyptian landscape to explore and roam freely in. Taking place before the war between Assassins and Templars even existed, the newest entry in the franchise chooses to eschew the feud in favor of focusing on gameplay and the world it takes place in. As previously outlined, interacting with the setting is very encouraged from the outset through side quests and great loot, though this is only aided further in the inclusion of outposts that Bayek can invade and take on leveled enemies in.
A literal bird’s eye view of the game’s world can be seen by the protagonist’s feathered friend Senu who, when called upon, can mark targets, treasures, or animals to be hunted in the future. Any place of interest can be outlined for the player to get back to – including enemies who lie within an outpost that has yet to be raided – giving he or she the ability to see outlines through walls and track every move.
Aside from more utilitarian functions, Senu is a great way to marvel at Origin’s breathtaking views. Though the ability to climb is a little more limited, the game captures Egypt’s beauty well and prominently puts it on full display, from the lush green Faiyum Region to the expansive depths of the Nile (which are also fully explorable, mind you). From air, land, and sea, it’s clear that Ubisoft took immense pride in Assassin Creed’s new setting.