Ways Assassin’s Creed Odyssey Is an Origins Reskin
User Interface
If you ignore the locations on the map above, or the avatar of either Kassandra or Alexios that will be dominating your screen in the menus, it’d be damn near impossible to determine if what you were looking at was Assassin’s Creed Odyssey or Origins. You still move the selection circle around the screen as if it were a mouse — something Origins picked up from Bungie’s Destiny — and the options for that circle are still virtually the same. The quest screen is still divided by main quests and side quests. The inventory still displays the equipped items you have on your person.
The idea that the UI is virtually the same in Assassin’s Creed Odyssey as it was in Origins translates to the screen you see while actually playing the game as well. You’ll see your weapons in squares at the bottom of the screen, which sit right beside your yellow adrenaline, err, abilities bar that charges as you defeat enemies. Simply put, if you enjoyed the UI in Origins, you’ll love the UI in Odyssey, and that’s because it’s the same. If you’re someone like me, though, someone who hates the mouse-like cursor movement that is for some reason popular in video games these days, then you’ll be stuck to endure yet another entry. Here’s hoping to Assassin’s Creed Rome, or Vikings, or Japan or whatever is next to break away from the pack (please do Vikings, Ubisoft).