All 12 Resident Evil Spinoffs Ranked Worst to Best

Prep those green herbs, it's gonna get ugly

5) Resident Evil: Dead Aim

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Look familiar?
Look familiar?

Blending the third-person controls of the originals and the on-rail view of previous spin-offs, Dead Aim clearly inspired some control and perspective features that would later appear in a refined form in Resident Evil 4.

The distant over-the-shoulder view is used to navigate the game’s setting, an Umbrella-owned ship, which varied between tight corridors and open rooms. Taking aim required standing still and this shifted the camera into a first-person perspective, replacing your character with a cross-hair much like Survivor’s. Ammo isn’t unlimited, but if you exercise some control it shouldn’t be a problem. Dead Aim was the first game in the series to offer tactical aim which rewarded you for hitting specific targets. Headshots were superbly satisfying to pull off, and hitting enemies in the legs slowed their approach.


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Chris Jecks
Chris Jecks has been covering the games industry for over eight years. He typically covers new releases, FIFA, Fortnite, any good shooters, and loves nothing more than a good Pro Clubs session with the lads. Chris has a History degree from the University of Central Lancashire. He spends his days eagerly awaiting the release of BioShock 4.