5) Resident Evil: Dead Aim
Blending the third-person controls of the originals and the on-rail view of previous spin-offs, Dead Aim clearly inspired some control and perspective features that would later appear in a refined form in Resident Evil 4.
The distant over-the-shoulder view is used to navigate the game’s setting, an Umbrella-owned ship, which varied between tight corridors and open rooms. Taking aim required standing still and this shifted the camera into a first-person perspective, replacing your character with a cross-hair much like Survivor’s. Ammo isn’t unlimited, but if you exercise some control it shouldn’t be a problem. Dead Aim was the first game in the series to offer tactical aim which rewarded you for hitting specific targets. Headshots were superbly satisfying to pull off, and hitting enemies in the legs slowed their approach.