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8 Video Game Cliches that Need to Die

There are some concepts that are so overdone in video games that they become tired cliches. Here are 8 gaming cliches we think need to go.

8 Video Game Cliches that Need to Die

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Unskippable Cutscenes

cliches, cliche, monster hunter world, pc, ps4, xbox one, features, video games

Originally, I thought unskippable cutscenes might be too far in the past to still serve as a cliche. That was until I remembered the anger and frustration that Monster Hunter World brought into my life this year.

Unskippable cutscenes are infuriating. Whether you’re replaying a game, you died and have already seen the cutscene or you just want to get to the part where you can play with your friends (looking at you Monster Hunter World) there are plenty of reasons to want to skip a cutscene. Far too many games lock you into long cutscenes that you might have already seen multiple times.

Equally as bad are games that automatically skip a cutscene if you try to pause it. Nothing is worse than trying to pause a cutscene only to skip it and suddenly you’re getting shot at and you have no clue what happened.

The answer is simple. Let us do what we want. If we don’t want to watch your cutscene, let us skip it. If we need to pause it halfway through, please let us. While this has gotten far better with recent games, the cliche is still alive, and it needs to die completely.


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Author
Darby Hallman
Darby is a graduate from the University of South Carolina with a Bachelors Degree in Journalism and Mass Communications. Loves games and just wants to be able to talk about them every day. He has a soft spot for RPGs of every type, narrative-driven games and PS2 mascot platformers. Patiently waiting for the Final Fantasy VII remake.