Dragon Age: Inquisition
Given that it was meant to be a title that showed off the power of next-gen consoles in their earliest days, it’s little surprise Bioware wanted Dragon Quest: Inquisition to be a step up for the series in terms of size.
Boasted as being several times larger than the entirety of the series’ last game, Inquisition was a monster of a game in terms of size. Hours could be spent going from one side of the map to the other, with even more time spent uncovering secrets and loot.
Each area also had an intimidating amount of side quests to uncover, ranging from simple fetch quests to harrowing delves into the depths of Darkspawn-infested catacombs.
It was exactly what Bioware intended for it to be. Unfortunately, this also meant that the game was so ridiculously long that even fans of the series would be hard-pressed to replay it.
While the wealth of land to cover and side quests to complete sounds great on paper, they pad the game’s runtime to an absurd degree without adding much substance overall.
An average run can double in length when players start diving into this optional content, tacking on as many as 60 hours to an initial playthrough.
This is nothing to scoff at, considering the main mission line tends to occupy players for as many as 60 to 80 hours all on its own.
Throw in the fact that the game has only grown more antiquated as other open-world titles have been released, and the end result is a title best played through once and then left on the shelf.