What Vampire: the Masquerade – Bloodlines 2 Needs
Great Disciplines
Disciplines are some of the most exciting parts of picking which vampire clan to play as. Each clan is known for its own special set of disciplines – vampiric talents that come in handy during combat, stealth or social situations. There are powers like Obfuscate, which renders you invisible, and Dementation, the ability to drive someone insane.
These abilities let you know you’re an other worldly being right from the jump, aside from simply being fast and strong, which the developers at Hardsuit Labs say will be the baseline for all vamps in Bloodlines 2.
They’ve revealed that this new game will introduce three new disciplines called thin blood powers, which include bat-like flying and gliding, turning into mist, and telekinetic powers. They’ve also said that they want to dial back the RPG elements that made the first game so similar to the original White Wolf tabletop game.
This may come as upsetting news to some fans, who enjoyed the extensive role-playing mechanics, while others have complained that, like the tabletop version, the points and leveling system is clunky.
Streamlining is a good thing, but in trimming the fat you don’t want to strip away the more interesting choices. An array of disciplines that you can mix and match according to your clan makes for a customizable and undoubtedly replayable experience.
Here’s hoping Hardsuit can strike a balance between streamlining those old pen ‘n’ paper aspects, while still retaining enough RPG elements to keep the old fans happy.