Games That Did Even Better After Their Initial Release
Destiny 2
Following the mistakes of the original, it was clear that Bungie wanted to avoid a repeat for the second installment in the Destiny franchise. As such, they brought over many of the features that fans loved about the first game – gameplay, raids, clans, PvP – and expanded upon the narrative by adding robust plot lines and a fleshed out antagonist for Destiny 2.
Thanks to the combination of old and new features, Destiny 2 released in late 2017 to praise from critics and fans alike. However, the post-launch support wasn’t up to snuff and fans grew antsy about the game’s future after expansions, Curse of Osiris and Warmind, failed to meet fan expectations.
It wasn’t until the third DLC, Forsaken, that significant changes were implemented. Just like the Taken King expansion added a lot for the first title, Forsaken brought a riveting new main story, an awesome new mode in Gambit, a PvPvE competition against another team of Guardians, and plenty of other PvP and PvE content that gave out satisfying new loot.
These new missions, raids, and equipment resulted in a substantial player count increase alongside it.
According to the Destiny Tracker, Forsaken’s release tripled the player count for Destiny 2, as the new DLC saw 1.3 million Crucible players and 2.6 million PvE players. Just a few weeks earlier, the tracker reported 462,000 Crucible players and 767,000 PvE players.
Destiny 2 is still going strong in 2019, averaging 411,300 crucible players and 483,600 PvE players as of yesterday, proving that learning from your mistakes can result in success.