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In terms of perks, The Outer Worlds has enough to keep the most ardent of combat min-maxers occupied. However, compared to other Obsidian efforts, there is a serious lack of fun in them.
The game is screaming out for a Wild Wasteland-style perk to keep things fresh. Of all the aspects the game borrowed from the Fallout universe, it should have also taken notes from how that series balanced combat-orientated and straight-up game-changing perks.
In retrospect, the game could have used its perk system to have more fun. While there are some perks that change gameplay significantly, it feels like a place where Obsidian could have shown its silly side more.
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