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5 Ways Shadow of War Can Be Even Better Than its Game of the Year Predecessor

Changes must be made.

Boss Fights

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Look, there’s no way around this: Shadow of Mordor’s boss fights–as in, the ones pertinent to the actual story–were not good. They all basically boiled down to “lure out the big bad, wail on him, fight his lackeys, repeat.” Stretching them out through stretches of time in between one another did the game no favors, and in fact, may have hurt the overall game. Of the many things Shadow of War needs to address, this should be at the top.

Lord of the Rings has some colossal sized enemies and allies, as those who saw the films know. There’s no reason that Talion can’t fight some of those mammoth sized baddies, whether he’s got Celebrimbor along for the ride or not. They don’t need to be ridiculous, drawn out sequences where he’s jumping from eagle to eagle in the hopes of jumping on the back of that dragon that Sauron rides in the trailer, but fighting human sized enemies will certainly get old. Hell, even a sequence where you fight a boss completely as Celebrimbor trying to escape Sauron’s forces would be a nice change of pace.


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Justin Carter
Justin was a former Staff Writer for Twinfinite between 2014 and 2017 who specialized in writing lists and covering news across the entire video games industry. Sometimes a writer, always a dork. When he isn't staring in front of a screen for hours, he's probably reading comics or eating Hot Pockets. So many of them.