Interactivity
Games like the Mass Effect, Fallout, and Skyrim series have broken ground on interactivity for open world games in recent years. Instead of having to follow a linear route, these games have allowed players to talk to almost anyone and go almost anywhere they can see. But as games evolve, so does the meaning of interactivity in gaming. Cyberpunk 2077 will feature similar interactions that flow more naturally alongside gameplay.
At the very start of the game’s demo, V can be shown traversing a hallway that leads to her objective. As V and her companion, Jackie, are walking down that hallway, an NPC comes out of a door on the left. Instead of stopping to talk to the women, V is given the option to ignore her or simply motion her to go back inside, never interrupting the fluidity of the gameplay. Cyberpunk 2077 even features ads that will tailor to V when they walk up to them, directing the character where they can go to get products.