Pacing, in All Modes, is Important
Being a multiplayer only experience, every moment of the original Titanfall was frantic. Firefights would begin moments after a round started and the over-populated maps would leave little chance for tactical play. However, with Titanfall 2, Respawn has perfected the pacing of both the online mode and the single-player campaign. The story doesn’t send the player down an endless number of enemy filled corridors for six straight hours – it in fact breaks up the action with slower platforming sections that showcase the fantastic movement in Titanfall 2. The slower moments give the game a chance to tell the story of a pilot and his titan whilst adding different gameplay elements.
The pacing of online matches has also been tweaked to allow for more tactical play. Maps feel less crowded, leaving room for slower movement when it is useful and making completing objectives worthwhile. The countdown to Titanfall is also shorter, meaning giant mech warfare plays a greater role in how a match plays out. Respawn has clearly understood the importance of pacing in shooters, and not just when it comes to storytelling.