Souls-Like
As the name states, Souls-like by Morning-Nya is a game inspired by the action RPG, Dark Souls.
Souls-like mimics the general and aesthetic style of FromSoftware’s Bloodborne and Dark Souls games, creating a dark, bleak, and daunting world.
In Souls-like, you begin as a bipedal black cat, equipped with a sword and a shield which can be raised and lowered to attack or block.
The playable cat is also equipped with 5 potions which restore around half of your health bar, which is around the same amount of health a hit from the boss takes.
You follow the starting path into an open arena like area which will feel very familiar to the open boss battle spaces in FromSoftware’s titles.
The first and only boss is Ghorm the Pillar, an appropriately named large knight who has a simple moveset but a lot of HP, which is shown at the bottom of the screen in the center of the hud.
Ghorm starts with 450 HP, and the standard approach is to wait until he swings horizontally then dodge or roll using to his shielded side and hit him in the back, as is common in some easier souls games fights.
On top of his simple sword swipe, Ghorm also performs forward dashes and jumps into the air, then tries to crush the player from above, and these are fairly easy to dodge. Ghorm speeds up significantly and begins to flash towards the end of the fight, sort of like a second phase.
The version we played was surprisingly well built, with fluid character animations and accurate hitboxes –this is where Souls-like shines most. Mimicking such closely knit games that pride themselves on their combat and mood is no easy task, but Souls-like doesn’t disappoint and lives up to its name.