Resident Evil 2 & The Zapping System
Resident Evil 2 is a long, scary game. The sound of hollow footsteps in the police station alone are enough to make the hair on anyone’s neck stand-up. As players continue through the final moments of Raccoon City, as either rookie cop Leon or Claire, a woman in search of her brother, they’re met with all sorts of pulse-pounding moments of terror.
Yet, somehow, you manage to survive an epic battle between a mutated Birkin and a train destined for destruction. You sigh with relief and you’re met with a screen informing you of the “zapping” system.
The zapping system is an uncharacteristically cute name for something in a Resident Evil game, but for fans, it’s one of the greatest innovations that no other Resident Evil game has made use of – yet. The system allows players to see the game from the other character’s perspective. So, if you chose Claire at the beginning (canon), you can now see what horrors Leon was facing during that same time. But this comes with an added challenge: actions taken in the first playthrough will directly affect the second. So hopefully you left some weapons behind for Leon to use.