A Juicier End Game
The raids were some of the most fun video game experiences of the last three years. Teaming up with five other Guardians then testing your mettle against the toughest enemies Bungie could think up felt truly rewarding and added to the overall lore of the experience. On the PvP side of things you had the amazing Trials of Osiris event where only the best warriors could emerge victorious, and the Iron Banner where everyone could rank up and earn some neat gear. Outside of these, though, the end game was lacking.
There’s only so many times you can run one of the same four raids or compete in the same tournament before you need something else to keep you going. Sure there was the Nightfall and Strike Playlists, but those felt more like loot grindfests you embarked on before tackling one of the aforementioned, better challenges. Especially after the one thing that made Nightfall so rewarding, the fact that failure booted you back to space, was removed right along with any real challenge.
Destiny had a very slow buildup as you worked to finally reach the initial level cap, and what waited on the other end wasn’t much. The Trials of Osiris we mentioned wasn’t available until months after the game’s release, and there was only a single raid. This led to a constant cycle of mass exodus as players would beat the challenges and leave until the next expansion. In order for Destiny 2 to fare better than its predecessor, it needs to have an enthralling end game to keep players around after the credits roll. More options for both single and multiplayer that don’t just feel like endless grinds and really add to the universe as a whole.