death stranding director's cut

4 Most Important Features Death Stranding Director’s Cut Adds to the Game

Indoor Stealth and Combat Missions

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4 Most Important Features Death Stranding Director’s Cut Adds to the Game

death stranding director's cute

Death Stranding does have some combat elements, but they’re extremely minimal, and aside from the mandatory boss fights and a handful of story segments, you don’t really need to engage in combat at all. Personally, I didn’t really mind the lack of combat as I found the traversal mechanics pretty fun and was content with just walking from point A to point B most of the time.

That being said, there’s no denying that adding more combat missions would help break up the monotony of Death Stranding’s gameplay. The Director’s Cut promises to add more combat and stealth-oriented missions set within indoor facilities, which is an exciting prospect for two reasons: first, as we mentioned earlier, more combat means more gameplay variety, and second, having more indoor missions really helps to keep things fresh as we’ll be able to explore new environments.

Indoor missions should feel pretty familiar to Metal Gear fans as well, though we’re not quite sure how carrying 10 cases of cargo on Sam’s back would allow him to remain stealthy. Either way, exciting stuff!


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Author
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.